WarFriends – Our take on the game

I know I have already mentions mostly soft games like super mario and freeplay and ofcourse my favorite simulation game on softball fifa and pes, maybe its time to look at war games for a manly change. Chillingo EA, a subsidiary of Electronic Arts, a leading company in the creation of mobile games like Monster Truck Destruction, Tiny Troopers 2 Special Ops, Fightback, Anomaly Warzone Earth, Tiny Troopers Alliance, Headshot Heroes and many other titles that were awarded in their Respective releases.

We bring WarFriends, thanks to the guys from About Fun, a multiplayer shooter, tactical where we face face to face with players from around the world, thus proving our abilities to send our squad to a real-time death battle.

Join DeathMatch against time

This title is highly competitive, and is one of the most characteristic games for multiplayer combat where the goal we have is to eliminate the largest number of military units and bring GAMEOVER to the main soldier who is the only one that the player can Control and protect through shields that are strategically placed on the battlefield.

To reach our goal and survive each match we will have multiple military units and heavy artillery that will be unlocked according to our progress in the game and the money we collect in each battle.

Also to increase the effectiveness of our troops we will have the belicartas, we get them for every victory we have but if in a game we lose, our opponent will take them away.

Troopers return more violent than ever

Chillingo EA has us accustomed to launch titles with enough personality, for example in 2013 introduces the mobile action game in third person Tiny Troopers, here we know troopers who are infantry soldiers who are willing to follow the most crazy order, too We can see them in other titles like Tiny Troopers 2: Special Ops, Tiny Troopers Alliance and now of the hand of About Fun in WarFriends for the platform of Android.

Apparently the troopers will continue to accompany us for a long time and now improved both their skills and graphics.


In this section I can not complain, although it is a game is still in the test phase performs very well, is fluid and interactive, multiplayer performance is the most important when we have both fighting squads on the screen. The only point against this title is connectivity, there were times where I had to wait a little less than 10 minutes to enter an online game, I know that 10 minutes is little but it is a very addictive game, you gamers understand me 10 minutes Or less is an eternity.


Although this section is not the strong point, the textures are correct, the caricature aspect that our characters have make it pleasing to the eye and at times you forget that this is a war game, I did not find bugs at the moment of The multiplayer games and it is necessary to emphasize the presentation of the game even has compatibility with the sensor of movement of our equipment, of the best works that have released the boys of Fun to date.


It is very engaging, the right one for a game that is highly competitive, although it is very repetitive. The sound effects you have are right for each action and we immerse much during battles in online mode.

So What’s our Final Take?
WarFriend is undoubtedly the best work done by the guys of About Fun, it is the titles that catch you quickly by the varied options of the multiplayer and different ways to customize our soldier, the graphics very good, are fluid and the maneuverability is Very simple to understand. Highly recommended and the best is that it is still in the test phase, imagine the improvements that will have when the updates arrive and the game is officially released on Android.

Sims Freeplay Mission Guide

Hello mobile players, another week we continued with the development of the guide of The Sims Free Play. This time we play the Mission Breathe Love and as I know that you are anxious to have something more vidilla in this game, I inform you in case you have not realized already, that this mission is a time trial. You will have 2 days to do it, or what is the same, 48h and if you get it you will unlock the ability to marry, an indispensable requirement in the game to form a family and you will get a wedding set with suits for the bride and groom.

To carry out this mission, we will have to comply with 24 submissions, there are many, I know, but I’ll give you some time to spare since many of them are short.

How to fulfill the mission of the Breath of Love Mission

  1. Lather in the shower.
  2. Bring together two Sims in a house.
  3. Have a sim flirt with another one.
  4. Making coffee alone.
  5. Start a romance. Be romantic with another sim until you start a relationship.
  6. Have two Sims watch a movie together. You put a sim to watch a movie and another sim on the TV and give you the option to join.
  7. Have two sims start dating. Be romantic with another sim until the relationship bar fills up and start dating.
  8. Have one sim kiss another on the cheek.
  9. Send home a sim.
  10. Take a nap.
  11. Expand a room (also worth doing a new one).
  12. Grow onions.
  13. Have two sims in the same house.
  14. Be romantic with another yes.
  15. Wash hands thoroughly.
  16. Have two Sims eat together. Press on a plate of food and give the option to call the table.
  17. Become a partner. Be romantic with another sim until you start a relationship.
    To make a whipped cream. After this option, we will get the ring of eternity.
  18. Buy the roses.
  19. Engage. It will give you the option to select the ring obtained previously.
  20. Call the phone to announce commitment.
  21. Have two committed sims go live together. Be romantic with another sim until clicking on any of them, the option “ask to move” appears.
  22. Gather 3 sims in the same house.
  23. Get marry. Be romantic until you raise the 100% commitment bar. Indispensable that the action takes place in the house where the sims live together.

Necessary objects for the Mission Breathe Love

  • Buy two roses, no matter that they are one that come in a vase or the others that come as loose, the case is to buy two (I took one of each)
  • Buy a bed (indispensable that is of three stars)
  • Phone
  • Coffee maker
  • Handwash

The rest of the necessary objects have already been bought in previous missions.

At the end of the Mission Respira Amor, the following will be unlocked, which will be “Two and a Half Sims” where we can create a family and our sims will be finally parents.

As an important fact, I will add that according to your actions carried out to reach this mission may some of the missions indicated change or add some new ones. For example, if you have not previously built the park, in this mission you will be asked to do so and also will add a series of additional missions, so I repeat that certain missions can be seen varied. This are the best ways to quickly increase and gain experience to your sims so they can quickly level up along with it some gains in simoleons and LP which are very useful in the game. But if you need some extreme tricks like sudden increase in your simoleons and Life points but doing very short tasks which can be completed in less than five minutes, just visit simsfreeplay.cheats-world.com.

There can only be One: FIFA 17 vs PES 2017

We all can agree that the massive addiction to the game has also brought in many developers simulating real competitions and letting players have a test of it. It all started a few years ago and now the latest has certainly come so far. Let’s take a look at how it has developed. The new generation of consoles has not been kind to soccer simulators, which reached the glory in the era of PlayStation 2. On Xbox 360 and PS3 lived the decline of the Pro Evolution Soccer (PES) saga of Konami, while its Rival Electronic Arts’s FIFA rose several positions ahead, regaining ground.

And so we get to the 2017 versions of both simulators. In the framework of the video game fair E3 2016, we were able to access beta versions of the expected games, talked to the developers and played for several minutes, with a pleasant feeling, but that in no case supposes a revolution.

PES 2017

The case of the Konami title is the most extreme. After the criticized version of 2014, it is notorious how the changes and improvements in the graphic quality and gameplay have advanced by leaps and bounds. Executives know that the main problem of PES 2016 had to do with the little updating in the alignments, and take charge of it. That is why from day one and every Thursday, there will be free downloads with local and online modes of all the changes that are made in the different leagues in the world.

As for the gameplay, the game maintains its arcade feature but without sacrificing realism. The available demo, developed in 70% of the final game, showed France, Germany, Arsenal and Atletico Madrid in a single stadium. It is simple, intuitive and effective, with many variants of game control and multiple options to develop attack and defense schemes, all easily accessible with a couple of control moves. Even so, at first glance the changes announced by Konami are not perceptible, unless one of the developers mentions it.

There will be hundreds of new animations, 100 of them only focused on the goalkeeper’s reactions. The movements of the players are elegant, loose and gives the feeling that what happens on the field of play is totally unpredictable (as it should be), and totally credible. The passes are somewhat slow, but accurate, and as expected, each player has his skills and weaknesses, which are much more marked than before. For the analysis, Konami indicates that they are based on the large amount of statistics provided by clubs, TV matches, analysis of heat flows on the field at the end of the match, etc.

Another interesting point is artificial intelligence, which shows the most active players and to deliver options if we attack. The referee is more permissive not to frustrate situations of goal, although in some cases they were shown many warning cards.

According to Konami, for now do not plan to release a final trailer until the game is completely finished and so there is only one teaser starring Alexis Sanchez. It is expected that in the final version we can listen to the coach and our partners through the speaker of the PlayStation Dualshock controller.

As for the local content, the company is always attentive to the requests of the fans, even when it comes to commentators, as is the case of the well-known rapporteur Claudio Palma. It still seems far away to see a Chilean stadium 100% recreated in the game, as it involves licensing costs and a catch job of at least four months.

Somehow, we know that what is seen in the game is an improvement and remains to see how much it will impact the final result, although the positive thing is that after playing PES 2017, you will not want to return to PES 2016.


The Electronic Arts simulator was also present at the event. We were able to play freely for several minutes, and the feeling continues to be pleasurable and realistic, though more tactical than its competition. The generous catalog of equipment available in the demo includes Manchester United, PSG, Real Madrid, Bayern Munich, Chelsea, Borussia Dortmund, Inter Milan, Juventus, L.A. Galaxy, Liverpool and Manchester City.

The new version is marked by the use of the graphic engine Frostbite created by DICE and used in sagas like Battlefield, Star Wars or Need for Speed, and it does not remain in a simple change. The demo was present on a PC and with screens of high quality, and the improvements are impressive. The quality of the animations, the atmosphere in the stadium and all the tension that surrounds a party are maintained in the new game, as if it were the DNA of the title, without any perceivable failures at first sight. The pace, as always, is slower than its competition, but also gives the feeling of seeing a real game, something that in each version is more present, more with the power of this generation of consoles.

The positive thing is that we should not only stay with the atmosphere and the beauty of the visual game, but also considering the options of the party. We will have a new game mode called The Journey, which as a story mode will show us the career of a fictitious player from its first days until its arrival to the summit. The character, Alex Hunter, is not editable and we will see how his life is changing depending on the decisions he takes, since we will take control not only within the field but also outside of it.

On the side of gameplay, FIFA 17 wanted to exemplify the improvements in four young players: James Rodriguez, Eden Hazard, Anthony Martial and Marco Reus. The Colombian is the “image” of the stopped ball, which tells us that from now on we will be able to control the actions like never before, whether in free throws, corner kicks, where the old system was changed, and the possibility of creating lab; Hazard of Chelsea exemplifies the playable change that shows us the fight for the ball and the different interactions between the players; Reus del Borussia shows the spaces, clearances and movements of the AI ​​that will give us more possibilities of scoring; And Martial Manchester will be the example of the possibilities with the ball, such as the shots, dribbles, etc., with the novelty of the passes to space with effect, throw a level shot or tricks of skill.

Of course, all this along with a noticeable improvement in the movements, animations, “personality” of the players, control when running or capture the ball and even being more human failing in some countries. Maybe this will take a little bit of rhythm from the game (although we can accelerate it in the options), but clearly it is a matter of taste. After the minutes we had access to the game, there are things we will have to get used to, but all are for the better. In conclusion, a transient step worthy and outstanding to what is expected to be an improved version for the PlayStation Neo and Project Scorpio consoles by Microsoft in 2017.

Have you seen Mario Creator Miyamoto Play the Super Mario Song Live?

It’s only a few days more away before the release of the new Nintendo Game Super Mario Run! Well, its not really a new game because obviously, we all have played Super Mario in our younger years and this time, the developers and creators of the game attempts to relive and bring it back to life. Now it should be noted that this are the very same developers who released Pokemon Go that capture the whole world by surprise. Many got hocked to the game unfortunately something not good came and everyone else lost interest in the game.


Before the year ends, Nintendo will attempt to do the same thing again. But the big question is, will it work and have the same massive sales world wide? That is exactly why there is massive promotions all around.  You can even see Shigeru Miyamoto play the classic Mario song together with the roots.

Although some speculation had indicated that it could be a reference to a cross game between Mario and Dynasty Warriors or another type of crossing of similar sagas, everything was simpler.

The kanji that appears on the shirt next to Mario Samurai is “乱”, which means “chaos” and reads “ran”, so when pointed out by a Twitter user it was believed to be simply a joke about Super Mario Run. However, Bill Trinen has indicated that it is only “the first layer” of the message (and the joke).

The second layer was a nod to filmgoers: “Ran” is also the title of Akira Kurosawa’s movie premiered in 1985. Miyamoto is an admirer of the director and that’s the reason why Mario appears dressed as a samurai. Bill Trinen has indicated that “Miyamoto is very proud of his puns”.

During its first announcement on an apple show, they said that the game will first be released on the iOS or iphone platform stating that it is one of the more stable platforms. Will it be released simultaneously with the Android operationg system? So far no news has yet been released but they did mention that the game will expand to the android market very soon.

Then again, we hope that they won’t make the same mistake like what happened with Pokemon Go. After all, the android market is also one of the biggest and fastest growing users. Leaving that market behind would mean leaving money on the table for other marketers to snatch.

Pokemon’s Evolution after 20 years

We all have seen how Pokemon Go hit the whole world and everyone was just so addicted to it. I was one of the avid fans and I really enjoyed it. T’was the first time that I could see parents and kids bonding together. I would take my three kids and my wife and stroll around the city hunting for pokemons. We really enjoyed it and it was a good family time. Sadly the game failed to evolve and it took a plummet. Everybody lost interest in the game and very few players remained. Not to mention the massive hacks here and there. So what now? What is Pokemon going to be? Let’s take a look at what the creators have in mind. Taking advantage of the visit that several of the top leaders of the Pokémon series have made to our country, we have had the privilege of interviewing two of the heavyweights within the company Game Freak, responsible for making us enjoy with Pokémon for 20 years.

Junichi Masuda (left) and Shigeru Ohmori (right) are two of the top managers of Game Freak and kindly answered all our questions.
Nintendo has offered us the possibility of interviewing in their showroom located in Madrid to two people so relevant within the organization chart of Game Freak like Junichi Masuda, director of the company; As well as Shigeru Ohmori, director of the last editions of this saga.

A saga that is sweet, after the successful launch of Pokémon GO and Pokémon Sun / Moon.

Vandal: After 20 years at the bottom of the canyon, what is the secret for the saga to be in top form and, far from showing signs of fatigue, is it more popular every year?

Junichi Masuda: I think the most important thing of all is never to settle. You have to have a constant feeling of wanting to aspire to more, that has to be the engine of our work. It is essential to try to always chase new players who come to our games, but at the same time maintain the fundamental ideas of the saga so that the followers of the same continue to enjoy the games of Pokémon. And for that you have to try to create simple concepts but, in turn, have enough depth to not be boring soon. It is a complicated process.

In your opinion, what has changed the most from the first Pocket Monsters to what has been experienced in the last installments?

Junichi Masuda: As you can see the base has remained intact since those days of Game Boy, as we started to take our first steps in the series. It’s really like football. It is the same sport of yesteryear with just variations in the rules, everything consists of kicking a ball and score goal in the opposite goal. But of course everything has evolved.

In fact, what has changed the most in the saga has to do with everything related to the visual theme. At the beginning everything was displayed in very basic 2D and now everything is done in 3D and with effects of all kinds. And it has also evolved everything related to connectivity, with the advent of Wi-Fi and all that technology.

Since you mentioned the topic of technology and although I know it is complicated to do right now, would you like to see a Pokémon game designed for Virtual Reality?

Junichi Masuda: Of course we would like to. We believe that this environment has many possibilities and it would be really wonderful to find Pokémon in worlds as immersive as those that provide this type of works. What happens is that as we understand it and being a little realistic, we and many parents would be tremendously shocking and even sinister to enter our son’s room and find him with his glasses on, surrounded by cables and performing rare gestures . Until it changes a little this conception and the current state of Virtual Reality, it is difficult to see a game of Pokémon designed for this technology.

Games like Pokkén Tournament have proved to be spin offs interesting enough and with the necessary quality to attract the attention of many players. Do you plan to continue supporting these types of quality initiatives within the Pokémon franchise?

Junichi Masuda: As you say, we also think that Pokkén Tournament is a great game within its style, the fighting titles. We are really happy with this work as well as with others that have also been made within the Pokémon environment. In fact, we consider that Pokémon GO is a spin off of the saga and has been very successful. We want to continue to support these types of quality games based on Pokémon.

Since you mentioned it, what did you think of the success or, rather, the madness that was unleashed by Pokémon GO around the world?

Junichi Masuda: What surprised us was not the success itself, that we knew we could achieve something similar to what happened. But what really caught us off guard was the speed at which everything went. We thought it was going to be something more gradual and that the market trend would go up, but not at the speed at which it occurred. We expected something similar, but not so fast.

In addition I must say that much of the boom and interest that aroused the game was not to my understanding by the new players, but all those who enjoy this saga since the times of Red and Green (Pokémon Green and Red Game) Boy).

Switch may receive Pokémon titles, but it is still early to ensure anything.
I have to ask you about Switch. With Nintendo 3DS in its fifth year of life and Switch with its launch scheduled for March, what do you think to do with the next game of Pokémon and for which machine will be destined? If you decide to create it for Switch, would you play a game closer to Pokémon GO or a more traditional Sol and Luna style?

Junichi Masuda: I think even though it is already a veteran console, Nintendo 3DS has a lot of life ahead. There are millions of consoles around the world and I think it will be with us for another time.

Regarding Switch, it is still too early to evaluate anything. You need to see what happens with the console and know what kind of audience is intended, how many people buy it, how the players enjoy it … Until we know more about this machine, we can not decide if we can make games for her . It is also very important to know what happens to their connectivity and how players can communicate with each other, something fundamental for us.

I have always been curious to know how the process of creating new Pokémon works. I guess at first it was not very complicated, but after creating hundreds of them, it must be difficult to design new characters.

Shigeru Ohsomi: In the early days of Game Boy, it was really easy to create characters. As there were no edited almost anything worth, even the programmer could create them because of the poor resolution of the laptop screen and its limitations. But with the passage of time, the arrival of 3D and other technological advances is becoming more difficult. The inspiration comes from many sides, from the game planner that needs us to create a Pokémon that is capable of performing a particular skill to what other elements of our environment offer us, animals that surround us, etc.

It is a very complicated process. In fact, there are some Pokémon that have taken us over six months to design. It is a challenge to surprise the users, but we work to get it in every new delivery.